07
Jan
2008
Games I watch
Game: Age of Decadence
Genre: games • role playing •
Platform: Pc •
Developer: Iron Tower Studios • Publisher: Iron Tower Studios • http://www.irontowerstudio.com/
Status:
I want it! •
Non-combat quest resolutions and a well-developed diplomatic path ( “The best weapon against an enemy is another enemy.” )
Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
Extensive dialogue trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison’s potency, use corrosive acid on locks, and experiment with black powder.
General web opinion:
Game is under the radar
Content noted:
- Another Age of Decadence Interview ( Monday, April 07, 2008 )
- Article on Non Combat Gameplay ( Friday, March 07, 2008 )
- Age of Decadence interview ( Monday, February 04, 2008 )
Why I am interested:
The developers have an interesting and independent vision - they want to create a game which is open and realistic, which can be played through in widely different styles, from fighter to rogue to merchant to diplomat, and fighting and killing is always optional. They share and discuss that vision quite openly in the forums, and what I read there makes me very keen to try the game.
