24
Oct
2007
Game: The Age of Decadence
From: http://www.gamebanshee.com/interviews/ageofdecadence1.php
The game is pretty much the opposite of what you can find in stores these days:
a) it looks like something that crawled out of 1995;b) it has a lot of text, so odds are you would spend more time reading than battling monsters, so you must, like, like reading and stuff, and know different words.
c) combat is turn-based (while the Japanese still make turn-based console games, North American publishers firmly believe that turn-based games are evil and a thing of the past when we didn’t know any better);
d) there are real choices and even more real consequences. The industry thinks that most people play games once, which explains why many developers associate replayability with killing the same monster differently.
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