14
Nov
2009
Game: Dragon Age
From: http://www.brainygamer.com/the_brainy_gamer/2009/11/its-an-rpg-thing.html
Criticizing Dragon Age’s formulaic plot, malleable though it may be, is like shooting fish in a barrel. The demons from the spirit realm, the shadow lord arch-villain, the descent to the netherworld, the errands, the team gathering, the mages, rogues, and warriors - it’s all well-worn territory. Dragon Age elevates it with richer characters, more interesting sidequests, and a dialogue system that can lead to genuinely surprising outcomes; but a revolutionary RPG this is not.
Dragon Age explores well-defined mythic territory, so complaining about its formulaic nature is like whining about all the singing in opera. No, my problem with Dragon Age isn’t about archetypes or storytelling tropes. It’s about the all-too familiar mechanical constraints that have worn out their welcome. As games like Dragon Age grow more ambitious, offering role-playing that feels increasingly flexible and responsive, the rigid niggly stuff seems more out of place than ever.
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