04
Jan
2012
Bookmarked 01/04/2012: game dev, teaching programming, Bradford and P2P thinking
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P2P Foundation » Blog Archive » On the link between community, monetization, and gifting
Community is woven from gifts. Unlike today’s market system, whose built-in scarcity compels competition in which more for me is less for you, in a gift economy the opposite holds. Because people in gift culture pass on their surplus rather than accumulating it, your good fortune is my good fortune: more for you is more for me. Wealth circulates, gravitating toward the greatest need. In a gift community, people know that their gifts will eventually come back to them, albeit often in a new form. Such a community might be called a “circle of the gift.”
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Dishonored - New Game of the Day #33 - Made 2 Game
What? A new steampunk-inspired stealth/action game from one of the bods behind the legendary Thief and Deus Ex franchises When? Q2 2012 Where? PS3, PC and Xbox 360
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What? A new steampunk-inspired stealth/action game from one of the bods behind the legendary Thief and Deus Ex franchises
When? Q2 2012
Where? PS3, PC and Xbox 360
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This Post Could Get Me Thrown in Jail for Life…
This Post Could Get Me Thrown in Jail for Life… http://t.co/ymY3jzAJ
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The Best Ideas of 2011: The Power of Collective Action | Humanitarian News
Blogpost: The Best Ideas of 2011: The Power of Collective Action http://t.co/F06oR9uO
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Developers’ Most Anticipated Games of 2012 • Articles • Eurogamer.net
Dylan Cuthbert, Ken Levine, Peter Molyneux and friends tell us about their most anticipated games of 2012: http://t.co/W8URzLEB
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Learning to Say No—Unless They’re Paying - Ecademy
Learning to Say No—Unless They’re Paying [David McQueen] - I have two key mentors for my businesses. They add mas… http://t.co/BqUOwfo9
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Great to see Bradford talent highlighted RT : Rise
Great to see Bradford talent highlighted RT @NickAhad: Rise of underground theatre in W Yorks http://t.co/MsNjlZds @ADatMill @invisibleflock
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BBC’s John McCarthy meets Phillip Cribb, a botanis
BBC’s John McCarthy meets Phillip Cribb, a botanist & orchid specialist at Kew who’s spent 30yrs plant hunting in China http://t.co/u5hXur3n
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ACLU fights Kafkaesque secret Occupy Boston Twitter subpoena - Boing Boing
This legal case is America’s future - regardless of your voting persuasion, we must join together and reject it: http://t.co/bWGgffQ0
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A modest proposal to give Free Software equal legal standing as proprietary - http://t.co/cXzm0e3c raises important points #law
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farmlandgrab.org | Accaparement des terres : un processus opaque et complexe
Outre les 73% d’acquisition pour motifs agricoles, le reste est donc réparti entre le secteur forestier, la séquestration carbone, l’extraction des minerais et le tourisme. Dans 9 pays tropicaux, 258 millions d’ha de forêt sont déjà sous concession du fait d’une demande croissante de bois d’œuvre mais aussi sous la pression de la culture d’huile de palme. Quant à la demande en minerais, elle est elle aussi croissante du fait de l’industrialisation des pays en développement. De grands territoires sont ainsi réservés à la concession, rendant les droits fonciers des populations locales précaires alors même qu’une partie seulement sera réellement exploitée. C’est le cas en Amérique du Sud, où l’exploitation minière représente 23% des transactions foncières.
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Nomad is an beta Android application that allows you to communicate over a private or public social network called Oasis. It allows you to create digital snapshots with your camera or your photo gallery, share and comment it with your friends and the world from your Smartphone. The particularity of Nomad is its ease and its asynchronous management of data. Imagine you are in an area without network coverage, or imagine that you have access to the Internet periodically, with Nomad you can still create your digital content, geolocate, save and send it when you can. When it’s connected to Internet Nomad save the news online on your Android device and you can read them when you are offline and also comment it. On offline mode, Nomad keeps safely your data created who will still be editable until they are sent once an internet connection found. With Nomad enjoy the “social and digital nomadism”.
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Abandoned cities reclaimed by nature. A population decimated by a modern plague. Survivors are killing each other for food, weapons; whatever they can get their hands on. Joel, a brutal survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together if they hope to survive their journey across the US.
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Adequately Good - JavaScript Module Pattern: In-Depth - by Ben Cherry
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Games::Construder Information Page
Construder is a 3D game written in Perl and C, featuring a dynamic infinite world of cubes to explore and change. In an artificial infinite structure the player has to gather resources for construction purposes and his basic survival. It’s 3D engine and basic game play is inspired by Minecraft and Infiniminer. The goal is to get 10,000,000 score points and get the “Construder” rank. There are multiple ways to gain score points: building blocks in the world (for example for your home base), constructing items (such as teleporters for easier travel, message beacons for navigation or even programmable robots - which you can program to help you building things or gathering resources). Another way to earn many score points is to finish construction assignments. Dangers the player might run into are starvation, as all his actions require biological energy and the randomly appearing robot drones, which - on a task to cleanup the world - teleport the player far away
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Scratch | Home | imagine, program, share
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Xi Game Engine Feature / Motivation List Game-centric Object Architecture - Having worked on several games, I factored out a common object structure that applies to all the ones I’ve worked on. It consists of an Application object, a Screen object, ScreenTransition objects (transition in and transition out), ActorGroup objects, and finally, the main object, Actor. All of these objects are serializable at any time, and little to no custom serialization code need be written for user objects that extend these. A big problem with Ox is that it exposed a lot of functionality to the user, but it gave the user no idea of how to structure an actual application. By providing this object model out of the box, the developer gets started clearly and quickly. Facet System (AKA, ‘Components’) - Many newer game engines use some type of component system to allow actors (AKA Entities in other engines) to be composed at design-time. This allows new actor behaviors to be contrived by combining Facets on an Actor at design-time with little to no additional code. Only a few facets exist currently, but more will be forthcoming.
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Project Description Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.
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Microsoft Research FUSE Labs - Kodu Game Lab
Kodu lets kids create games on the PC and XBox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills. Join our community, and discover games created by others and share your game at KoduGameLab.com. Kodu for the PC is available to download for free. Kodu for the XBox is also available in the USA on the XBox Marketplace, in the Indie Games channel for about $5.
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Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
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Getting started with XNA Development
Getting Started: The I Hate to Read Version Everything you need to make games with the XNA framework for the PC is free. You need to learn to program in C# before you can make games with the XNA framework. You will need to make sure your PC has a video card that supports the minimum requirements of the XNA framework. You will need to install some applications (all free) from Microsoft that you will use to make games. Nothing about game development with the XNA framework is drag-and-drop, you have to program it all, but the sky is the limit. You will not immediately be able to make your dream game, but if you work hard and learn the basics, you can someday.
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Jaws » HTML5 Javascript game engine / development library
Jaws HTML5 javascript game lib Jaws is a 2D game lib powered by HTML5. It started out only doing canvas but is now also supporting ordinary DOM based sprites through the same API. Jaws is very much work in progress, so expect big changes within the first months of 2011. Game engine highlights - Sprite() - Onscreen, movable, scalable objects - Game states - Separate sections of your game for better organized code - SpriteSheet() and Animation() - Load spritesheets and animate frames - Assets - Jaws will preload all your images before the game starts - Documented code and explained examples - Does Not depend on any other javascript library - Builds on lessons learned from years of developing Chingu, a Ruby game lib
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Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.
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Gosu, 2D game development library
Gosu is a 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows and Linux. It has been in development since 2001. The C++ version is also available for iPad, iPhone and iPod Touch. Visual C++ 2008 (recommended) or 2010 required for the Windows C++ version, but the free Express versions are fine. Both languages have access to: 2D graphics and text, accelerated by 3D hardware Sound samples and music in various formats Keyboard, mouse and gamepad input
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Cobra is a new programming language, designed specifically with the independent games developer in mind. It combines an easy and intuitive language with a host of features and special effects that will allow you to rapidly create games that are easy to play and stunning to watch! Cobra is designed and tested by other users of RAD programming languages, so it is specifically geared to give indie developers the kind of language that they’ve been missing out on!
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RPG Maker VX - Official Site | Download here
With RPG Maker VX you can create games with a resolution of 544x416, 32bit colours with a smooth, steady framerate of 60 fps. The ability to have characters run is now included as a standard function and the in-game default font has been changed from previous versions for easier reading.
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PySoy, a 3D Cloud Game Engine for Python
PySoy is a 3d cloud game engine for Python. It’s object-oriented API is designed for rapid game development while speed critical functions, such as physics processing and rendering, are implemented in C. Cloud games can be played without having to wait for downloads or managing updates. Python-based games will run on a server and be playable on Android phones, embedded in web pages, XMPP chat clients, and even game consoles.
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Chingu - OpenGL accelerated 2D Game framework in Ruby
- Lightning fast OpenGL accelerated 2D graphics! - A basic game object with x,y,angle,color,scaling and zorder. Hit the ground running! - Basic collision detection, box vs box, circle vs circle, box vs circle! - Support classes for Animation, Parallax-scrolling, Particles etc. - A simple and robust game state system to keep your levels sorted - Asset-solutions, load your sounds and images quick ‘n easy. - Pluginable, stackable logic called ‘traits’
