Iphi needs a plan

A collection of random, messy, personal thoughts and links, accumulated since 1999 by Joelle Nebbe-Mornod aka Iphigenie aka Superiphi, old style netizen, reader, walker, photographer, web innovation architect, and constantly curious mind

Entries tagged: Age Of Decadence

Game watched: Age of Decadence

Genre: gamesrole playing • Platform: Pc •
Developer: Iron Tower Studios • Publisher: Iron Tower Studios • http://www.irontowerstudio.com/
Status: I want it! •

View full game file

Article on Non Combat Gameplay

Game: Age of Decadence

From: http://www.irontowerstudio.com/forum/index.php?topic=231.0

I thought I had already posted this one, but I cannot find it. I have my eye on this game because they are exploring game aspects outside the usual combat-centred gameplay. Since I often have as much fun with the exploring or cutting plants part of a game than I have with the endless wolf-killing, I want this game!

You are standing in front of a fortress and dying to get inside because that’s where all the cool kids are. There is a gate, but it’s guarded. You need a pass to enter. Your options are:

- knock some sense into the guards with your war hammer and go inside.
- persuade the guards to let you in: Hi there! I’m with the Tavern Food & Service Inspection Agency. We’ve heard rumors that you have rats running around in every cellar. Well, it’s fucking better be a misunderstanding because if I see a single rodent-looking motherfucker - which includes this rat-faced bastard over there - I’m shutting this evil fortress down TONIGHT! Now open that fucking door already!
- ask around about the pass, find out who has one, and either steal it or trade it for something.
- create a diversion - Look behind you, a three-headed monkey! - and sneak inside. Or hire some thugs to attack the guards and while the guards are busy breaking some heads, sneak inside.
- wall-climbing text-adventures are fun and very ninja-like: your dagger blade snaps with a loud noise and you plummet to your death cursing stupid non-combat gameplay.
- impersonate an officer - Atten-hut! Is that how you salute an officer of the watch, swine? Stop eyeballing me! You’re not worthy to look your superiors in the eye. Stand straight, eyes forward! What is the name of your commanding officer?
- bribe your way in.
- forge a fake pass using your knowledge of what a real pass looks like and skills (lore, literacy, scribing, etc)

More about Age of Decadence


Another Age of Decadence Interview

Game: Age of Decadence

From: http://www.downthewall.com/archive/2008/03/interview-age-of-decadence-developer-says-choice-defines-rpgs/

more about the focus on player choice and freedom

Vince: No more than 60%. How does it compare? Well, many companies and publishers believe that most people will play a game only once, so they focus on making that single playthrough as memorable as possible, without worrying about replay value. Consider Knights of the Old Republic. First, the “OMG! I’m Revan!” surprise works only once and it tends to overshadow the replays. Second, there isn’t much to replay (unless you really love the story and want to experience exactly the same thing again). Keep in mind, we aren’t talking about the overall quality of the game here, we are talking about the replay value.

We designed the game with replayability in mind. You can replay the game 3-4 times taking different paths, discovering different things, arriving to different conclusions. Almost like playing several different games within the same story arc. Needless to say, we can’t rely on twists and surprises. Instead we focus on the player’s perspective, different ways to progress, and different storylines to follow.

More about Age of Decadence


Get a feed:

About

Joelle Nebbe-Mornod aka Iphigenie aka Superiphi, early netizen, reader, walker, photographer, web architect, technology executive, entrepreneurial and generally curious mind - find out more...

Tags

GamersGate.com